Patch v1.4 - Linux Release, Survival Mode & Major Changes


Survival Mode

  • A new vehicle will spawn every 30 seconds
  • Mountain side will be closed
  • Pier's parkour section will be removed
  • Health pickups will respawn after 2 minutes instead of 30 seconds

Additions

  • Added Screen Mode Option (Windowed, Fullscreen & Borderless)
  • Added World Map Keybind
  • Added invisible walls to houses to prevent players from getting trapped behind the walls
  • Added a proper loading screen

Changes

Damage System Overhaul

  • Head On Collision - Highest Damage
  • Front Collision (While Player is Idle) - High Damage
  • Rear Collision - Medium Damage
  • Side Collision - Medium/Low Damage
  • Rear Collision (While Player is Moving) - Very Low Damage

Air Control Overhaul

  • Pitch - Left Shift & Left Ctrl
  • Roll - A & D (Steering)
  • Yaw  - Spacebar + A & D (Handbrake and Steering)

Fixes

  • Fixed an issue where vehicles would spawn/teleport on top of each other
  • Fixed an issue where player's vehicle would start spinning in circles after exploding
  • Fixed improper tire marks on dirt/grass (again)
  • Fixed an issue where ai would get teleported out of bounds

Optimization

  • Replaced Nav invokers with a fully dynamic navigation (Prevents stutters and massive fps drop when going fast)
  • Merged Roads (Reduces GPU Load)
  • Instanced static meshes - Trailers, fences etc are only rendered once and then duplicated to other areas (Reduces GPU Load)

Files

lockdown-win.zip 215 MB
Version 5 30 days ago
Lockdown Linux.zip 133 MB
30 days ago

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