Patch v1.4 - Linux Release, Survival Mode & Major Changes
Lockdown » Devlog
Survival Mode
- A new vehicle will spawn every 30 seconds
- Mountain side will be closed
- Pier's parkour section will be removed
- Health pickups will respawn after 2 minutes instead of 30 seconds
Additions
- Added Screen Mode Option (Windowed, Fullscreen & Borderless)
- Added World Map Keybind
- Added invisible walls to houses to prevent players from getting trapped behind the walls
- Added a proper loading screen
Changes
Damage System Overhaul
- Head On Collision - Highest Damage
- Front Collision (While Player is Idle) - High Damage
- Rear Collision - Medium Damage
- Side Collision - Medium/Low Damage
- Rear Collision (While Player is Moving) - Very Low Damage
Air Control Overhaul
- Pitch - Left Shift & Left Ctrl
- Roll - A & D (Steering)
- Yaw - Spacebar + A & D (Handbrake and Steering)
Fixes
- Fixed an issue where vehicles would spawn/teleport on top of each other
- Fixed an issue where player's vehicle would start spinning in circles after exploding
- Fixed improper tire marks on dirt/grass (again)
- Fixed an issue where ai would get teleported out of bounds
Optimization
- Replaced Nav invokers with a fully dynamic navigation (Prevents stutters and massive fps drop when going fast)
- Merged Roads (Reduces GPU Load)
- Instanced static meshes - Trailers, fences etc are only rendered once and then duplicated to other areas (Reduces GPU Load)
Files
lockdown-win.zip 215 MB
Version 5 30 days ago
Lockdown Linux.zip 133 MB
30 days ago
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Lockdown
A Driving Horror Game
Status | Released |
Author | Jango Mango |
Genre | Action |
Tags | Atmospheric, Horror, PSX (PlayStation), Short, Singleplayer, Unreal Engine, Vehicles |
More posts
- Patch v1.3 - Fixes & Optimization52 days ago
- Patch v1.2 Additions, Fixes & Optimization56 days ago
- Patch v1.1 - Minor Fixes & Changes60 days ago
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