Working on Hunter AI for Prophunt
Working on a hunter AI
Thought it was gonna be easy since I already had everything setup for myself when I created wingman but nah
Turns out even the basic stuff like AI Focus and Move to weren't working
Here, I remade the follow player and shoot behavior
So far, modules like free roaming, chasing after player, searching nearby last known location work individually but when using them all together, the AI starts to bug out.
Update on the hunter AI:
Some problems here & there
but the overall AI is coming together pretty well
The problem shown in the clip has been fixed
Hunter AI is complete now
The basic search, investigate and shoot functions work.
I'll make it better over time, adding newer search methods, checking if the player switches props etc
Right now, the AI has 3 phases
Checking all the Props
The AI will go to the nearest prop (this includes the player) and shoot it a couple of times before moving on to the next.
If the AI can't reach the prop but has a line of sight, it will shoot from that position.
If all the props have been investigated, the AI will now chase after the player (wherever they are).
Investigating Noise
A timer has been set to reveal the player's location every 50 seconds. This will report a noise event to the AI. The AI will abandon the check for props and immediately go to the location where the noise was reported from.
AI Caught the player moving
Some modification needed here as it's only checking for speed and not intentional input.
If the player happens to move in the peripheral vision of the AI, it will abandon everything and chase after the player.
it will be added in the v0.2.4 update
Get PropHunt
PropHunt
Hide or Hunt down props
Status | Released |
Author | Jango Mango |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, prop-hunt, prophunt, PvP, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 0.2.7 Small Additions, Changes & Fixes83 days ago
- Linux ReleaseMay 06, 2024
- Update 0.2.6 : Size cut, Optimization and small fixes.Mar 13, 2024
- Update v0.2.5Aug 27, 2023
- Small Update v0.2.4May 22, 2023
- Update 0.2.3 Functions converted to C++, Some level changes and Bug FixesApr 27, 2023
- Prophunt small update 0.2.2Feb 14, 2023
- Quick Patch 0.2.1Dec 04, 2022
- Patch 0.2.0 Bug fixes and Minor improvementsOct 01, 2022
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