Small Update v0.2.4
What's New
- Real-time Skylight in Valley & Training Level
- Added Menu Sounds
- Hunter AI
Hunter AI
Checking all the Props
The AI will go to the nearest prop (this includes the player) and shoot it a couple of times before moving on to the next.
If the AI can't reach the prop but has a line of sight, it will shoot from that position.
If all the props have been investigated, the AI will now chase after the player (wherever they are).
Investigating Noise
A timer has been set to reveal the player's location every 50 seconds. This will report a noise event to the AI. The AI will abandon the check for props and immediately go to the location where the noise was reported from.
AI Caught the player moving
Some modification needed here as it's only checking for speed and not intentional input.
If the player happens to move in the peripheral vision of the AI, it will abandon everything and chase after the player.
What's Changed
- AI Props now randomly move after some time
- Muzzle Flash now actually produces light
- Small mesh's LODs have been changed
- Removed Explore Mode
Fixes
- Fixed AI Props unable to move
- Fixed Teleport Location in Mansion fixed
- Fixed Ocean Sound's terrible loop
- Fixed map selection names duplicating
Files
Get PropHunt
PropHunt
Hide or Hunt down props
Status | Released |
Author | Jango Mango |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, prop-hunt, prophunt, PvP, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 0.2.7 Small Additions, Changes & Fixes73 days ago
- Linux ReleaseMay 06, 2024
- Update 0.2.6 : Size cut, Optimization and small fixes.Mar 13, 2024
- Update v0.2.5Aug 27, 2023
- Working on Hunter AI for ProphuntMay 10, 2023
- Update 0.2.3 Functions converted to C++, Some level changes and Bug FixesApr 27, 2023
- Prophunt small update 0.2.2Feb 14, 2023
- Quick Patch 0.2.1Dec 04, 2022
- Patch 0.2.0 Bug fixes and Minor improvementsOct 01, 2022
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