Movement and Gamestate fixed
PropHunt » Devlog
- Fixed issue with Movement which would stop replicating
- Fixed issue with Gamestate and playerstate in HUD, which would cause Ping, player name and time to be default widget values
Problem that did arise was the camera Rotation and Location would not replicate to server and so the Hit trace was just go to (0, 0, 0). I had to use weapon's muzzle Location and Rotation to do hit trace which made the crosshair useless so i had to disable that as well
Files
PropHunt 961 MB
Version 8 Jan 18, 2021
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PropHunt
Hide or Hunt down props
Status | Released |
Author | Jango Mango |
Genre | Shooter |
Tags | 3D, First-Person, FPS, Multiplayer, prop-hunt, prophunt, PvP, Singleplayer, Unreal Engine |
Languages | English |
Accessibility | Configurable controls |
More posts
- Update 0.2.7 Small Additions, Changes & FixesSep 01, 2024
- Linux ReleaseMay 06, 2024
- Update 0.2.6 : Size cut, Optimization and small fixes.Mar 13, 2024
- Update v0.2.5Aug 27, 2023
- Small Update v0.2.4May 22, 2023
- Working on Hunter AI for ProphuntMay 10, 2023
- Update 0.2.3 Functions converted to C++, Some level changes and Bug FixesApr 27, 2023
- Prophunt small update 0.2.2Feb 14, 2023
- Quick Patch 0.2.1Dec 04, 2022
- Patch 0.2.0 Bug fixes and Minor improvementsOct 01, 2022
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